As with my previous XBox cutaway, I would like to stress that this is an Adobe Illustrator illustration and not an exact CAD model or precise render of the inner workings of the upcoming PlayStation 5 games console. Regard it as more of an indication of how it works, based on the best publicly available images and videos.
This was an incredibly taxing graphic to produce, taking several days, mostly because all I had to go on was a Sony YouTube video of an engineer taking it apart (see below) and scant few photographs. This made it extremely difficult to create an accurate "flat" side view of the machine with all the components in place – which is important if you want to avoid problems later when you try to draw a three-dimensional version.
The below 10 screen grabs hint at the process I went through to draw the 3D cutaway. The images can be enlarged by clicking them, if you wish.
I begin by tracing the front of the PS5 from one of the very few publicly available photos of it, and then draw a side panel from its known dimensions. Pretty much everything else moving forward is based on screen grabs taken from the Sony video (sometimes distorted in Photoshop to make them look flatter).
Here the elements are more or less finished and laid over one another (although there are some errors in there that I'll pick up as I go along).
Here the different layers are skewed into my pseudo-isometric angle.
I start to extrude the shapes – many of which are very awkward and time-consuming.
As I have a lot more good information about the machine's functionality (from an English translation of the Sony video), I elect to make this a 3-column graphic, rather than use the 2-column template from the Xbox cutaway.
Starting to paint surfaces and add black and white keylines.
Graphic is starting to come together – the end is in sight!
The finished graphic. If you click this link – https://bit.ly/3dSfguf – you can view it on the Graphic News website. If you like what you see, you can sign up for a free Graphic News 30-day pass here – https://bit.ly/2Y47gjl
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As part of a Graphic News package ahead of the UK royal wedding of Prince Harry and Meghan Markle, I was tasked with creating an isometric cutaway diagram of St George's Chapel within the grounds of Windsor Castle. It turned out to be one of the most challenging illustrations of my career and took eight days to complete. There was not a great deal of good reference out there, so I had to mostly make do with satellite imagery, copies of old plans, a couple of interior 360° panoramas and tourist photos. The following 100 screen grabs show how I created it using Adobe Illustrator (images can be enlarged by clicking on them) . Step 1: Gather the most reliable research material Step 2: Draw as accurate a floorpan as possible — everything else depends on this being right Stage 3: Fold it into an isometric plane (strictly speaking this is not true isometric but an angle of my own liking) ...
I should point out from the get-go that this is an Adobe Illustrator illustration and not an exact CAD model or precise render of the inner workings of the upcoming XBox Series X games console. Think of it more as an indication of how it works, based on the best publicly available images from Microsoft. It was a relatively tricky graphic to do and had some quite fiddly elements to create in 3D. Here is the abridged process in 10 screen grabs. The images can be enlarged by clicking them, if you wish. I begin by taking some screenshots from the XBox website that show the console's innards. I skew one image into an approximation of a flat, face-on viewpoint and proceed to draw components. These are the elements laid on top of each other – making sure they all fit together. Time to extrude elements into 3D shapes, using reference photos from the XBox website. All the, now 3D, elements laid on top of each other – making sure they still fit together. Now to work out how to pull them ap...
It's sad when a portfolio graphic is on a topic as ghastly as 9/11, but sometimes they are and sometimes they become timely again and should be dusted off and aired once more. Published August 21, 2002 I did this one for Reuters almost a year after the attack, when investigators had had a chance to decipher what had failed so terribly with the construction of the World Trade Center twin towers. I remember it being a very time-consuming graphic as I wanted to get every detail (as was known then) correct to the best of my ability. –––––––––––––––––––––––––––––––––––––––––––––––––––––– Eleven months earlier, on September 11, 2001, I had been doing a rare light feature graphic for Reuters – most of their topics were of a more serious nature, but occasionally we were permitted to do something less hard-newsy. Mine that day had been a graphic intended to show the benefits of a new video game console that was about to launch. It was about 2pm in London and I was just sta...
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