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Recent work #28

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Recent work #27

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https://bit.ly/3Xk4t1D https://bit.ly/3ZrxSJe https://bit.ly/3ZpbboU https://bit.ly/3BGw84q https://bit.ly/3IDxxwN https://bit.ly/3Gx6KQ6 https://bit.ly/3Gzcglk https://bit.ly/3XbFJIS Visit  graphicgibbon.com  to enjoy more tasty morsels of infographic goodness!

Recent work #26

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Recent work #25

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  https://bit.ly/3VrjVZs https://bit.ly/3g9kUh6 https://bit.ly/3yEGaSj https://bit.ly/3EB41WE https://bit.ly/3g78KoD https://bit.ly/3TkOz5e https://bit.ly/3yFq0YF https://bit.ly/3T1jvrp Visit  graphicgibbon.com  to enjoy more tasty morsels of infographic goodness!

How to draw a realistic iPhone in Adobe Illustrator

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Yesterday, I completed a graphic based on rumours surrounding what the new iPhone 14 may look like when it’s unveiled next week. As has become the way of things for Apple , there have been a lot of leaks. I mostly used MacRumors website as a source. Below are a series of screenshots from the process I went through to mock-up a pseudo-realistic iPhone in Adobe Illustrator . Note: If you want, tap an image to see it in high-resolution. The completed graphic  (it can be licensed here ) Step 1: Gather good schematics of what it will look like – this is the Pro Max model, apparently. Step 2: Accurately trace the schematics – possibly the most important stage. Everything alse depends on this being done right. Stage 3: Turn the flat illustrations into 3D drawings. To do this, I rotate the flat art 45°, then vertically squeeze it by 70%. This produces an angle I like – not true isometric, but instead a view that shows more of the top surface. I then extrude downwards to create the depth.